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Sony Enters VR Segment With PlayStation Headset

Sony Corp will join the race for virtual reality (VR) dominance with the PlayStation VR, a headset the Japanese electronics group hopes will beat pricier opponents and resuscitate its reputation for being a creator of must-have devices. Rising up out of years of rebuilding, Sony is reshaping itself to concentrate on lucrative ranges, for example, computer games, simulation and camera sensors - instead of TVs or smartphones where the request is level, rivalry intense and edges thin. The diversions unit is currently the single biggest benefit giver for the group.

The PlayStation VR headset, Sony's first real item dispatch since it pronounced its turnaround finish in June, will return the organization in the offensive and test its ability to contend in a standout amongst the most discussed spaces in the business. Sony wants to bait in clients with its more modest price tag and by tapping the 40 million existing clients of its lead reassures - the headset is intended to connect to PlayStation 4, instead of requiring new gear.

Also Read: Sony Steps Forward to Enhance Its Market in Virtual Reality

"Sony is well-positioned to build an early lead in the high-end VR headset race," market researcher IHS Technology said in a report, forecasting sales of 1.4 million units in 2016. Sony, a developer of the Walkman portable cassette player and maker of the first compact disc player, hopes the headset will be a springboard to pull ahead of rivals in VR, gelling with the content portion of its business, specifically music and film.

In an interview with Reuters in September, Andrew House, Sony's gaming division chief, said he was already in talks with media production companies to explore possibilities for Sony's VR headset. "We are talking about years into the future, but these are interesting conversations to start having now," House said.

Sony, be that as it may, will contend in a crowded market. Nomura experts expect total shipments of all VR headsets to grow more than 20 times to 40 million by 2020, which alongside frill and other non-amusement substance could be worth $US10 billion. Stamp Zuckerberg, Facebook's CEO, said a week ago the Oculus business will spend $US500 million to finance VR content advancement and is taking a shot at a reasonable standalone VR headset not tethered to personal computers or consoles.

Other new contestants incorporate chipmakers Intel Corp and Qualcomm Inc, which said they are chipping away at standalone headsets. They plan to make their advancements accessible to help designers make headsets utilizing their chipsets or frameworks. To counter those contenders, Sony may need to in the end open up its PlayStation support to make it perfect with different headsets, said Atsushi Osanai, a previous Sony official who is currently a professor at Japan's Waseda University Business School. Sony's biggest gaming rival Microsoft Corp arrangements to discharge another Xbox One reassure one year from now that is relied upon to bolster VR headsets of its partners including Oculus.

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